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Introduction
This lesson is the introduction to 2-D Games development using Construct 2. It is awesome having you aboard. We will be learning 2-D game creation while having to understand 2-D game design, development and export.
A 2-D simply means Two-dimensional. A two-dimensional (2-D) object is an object that only has two dimensions, such as a length and a width, but no thickness. A square on a piece of paper is two-dimensional. A circle on a piece of paper is also two-dimensional.

Introduction

This lesson is the introduction to 2-D Games development using Construct 2. It is awesome having you aboard. We will be learning 2-D game creation while having to understand 2-D game design, development and export. 

A 2-D simply means Two-dimensional. A two-dimensional (2-D) object is an object that only has two dimensions, such as a length and a width, but no thickness. A square on a piece of paper is two-dimensional. A circle on a piece of paper is also two-dimensional.

Examples of 2-D games

There are various examples among which are Mario, Chicken Invaders, Candy Crush, Zuma Deluxe, and many more.

Through this course, you will learn by doing exercises as part of this course. 

Requisite 

This is a beginner course, this means you do not need technical skills in Graphic Design, 2-D Animation or 2-D game design in order to learn this course. However, you need sufficient knowledge in operating a computer i.e operations like drag and drop, copy and paste etc. 

Before you begin this course, make sure you have a computer you can use to work with (for those that may be viewing this content on a mobile device). 

Outcome 

By the end of this course, you will learn how to effectively and efficiently use various tools in Construct 2 to make wonderful 2-D game designs. 

This course will focus on the design of platformer games, spinner, multi-colour games and other 2-D games that may be of interest. 

Resources 

Before we begin our first lesson, let us talk about the  Material option of your eLearning platform where I will be posting the necessary links (for you to download) and sometimes videos that may serve as a tutorial guide. 

Structure

This course consists of several lectures and each lesson may have one or more topics. By the end of each lesson, there will be an assignment (that is hands-on) for you to complete and submit for grading. 

Course Curriculum

Introduction to Game Design
Introduction 00:04:00
Installing Construct 2 00:04:00
Taking A tour of Construct
User Interface 00:07:00
Setting up the Stage: Part 1
Setting dimension and margins to the layout 00:06:00
Renaming the Layout, Event sheet and Project 00:08:00
Introducing the background and ground. 00:14:00
Setting up the Stage: Part 2
Introducing the Hero 00:04:00
Adding behaviours to the Hero 00:00:00
Adding behaviour to the ground 00:02:00
Adding more behaviours to the Hero 00:02:00
Rounding up the stage of the game
Increasing stage difficulty 00:04:00
Enemy behaviours 00:03:00
Extending the grounds 00:05:00
Introducing enemies with different behaviours
Adding more enemies 00:06:00
Enemy behaviours 00:04:00
Enemy with physics and wrap behaviours 00:03:00
Enemy moving in circles 00:02:00
Moving grounds
Vertical moving ground 00:03:00
Horizontal moving grounds 00:02:00
Grounds with bullet movement 00:03:00
Jumpthru grounds 00:02:00
Beautifying the game and working with Event sheet
Beautifying the stage 00:05:00
Introduction to event sheet 00:02:00
Hero on collision with enemies 00:03:00
When Hero falls done the layout 00:03:00
End of stage message 00:04:00
End of stage event 00:02:00
FIRST PROJECT
Design the second, third and fourth stage for the game. 00:00:00
Program the new stages of the game 00:00:00
FINAL PROJECT
Make the mobile phone version of the game. 00:00:00

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